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The M'arrillian Tribe (known in Chaotic: Now or Never as the Deep Ones) is a race of semi-aquatic creatures residing behind the Doors of the Deep Mines. They were the main antagonists of season 2. There are only two named settlements, Psikoom and its capital, M'arr.

History

Pre-Chaotic

The M'arrillians attempted an invasion in the days of ancient Perim. Be it by themselves or the other tribes, they were locked behind the Doors of the Deep Mines in ancient Perim. Sometime prior to From the Deep, Part 1,  the fluidmorpher Phelphor was frozen as part of a plan to reopen the doors.

From the Deep, Part 1

Khybon and Jiggorex find and thaw Phelphor. The former takes Phelphor to Chaor at his castle, where the fluidmorpher attempts convince Chaor that the M'arrillians live behind the Doors of the Deep Mines with the Cothica.

From the Deep, Part 2

While Chaor, Agitos, and Takinom discuss his stories, Phelphor brainwashes Khybon as he is escorted to the guest chambers. He learns of Lord Van Bloot and his renegade army, who would be able to overpower the key bearers and open the Doors of the Deep Mines, and sends the UnderWorlder to contact him.

Phelphor is summoned to Chaor's chambers again, where he reveals he does not believe the fluidmorpher's claims. He tries and fails to brainwash the UnderWorld leader, but turns his guards against him to make an escape. Takinom arrives and informs Chaor of Van Bloot and forces gathering outside the city. They fight his army as Phelphor travels to the Deep of the Deep Mines. Chaor realizes the battle is a diversion and drives to the Doors. He arrives as Phelphor brainwashes Tartarek, Nauthilax, Vinta, and Junda and has them unlock the doors, releasing a wave of filthy water and M'arrillian chieftains.

Second M'arrrillian Invasion

Now free, the M'arrillians begin to flood Perim and contaminate their water. Milla'iin brainwashes several UnderWorlders to flood the Lava Ponds and the Marsh of Murk. Chaor, Takinom, Agitos, Narfall, Illazar, and Rarran confront Milla'iin and his forces at the marsh, leaving UnderWorld city vulnerable to an attack from Phelphor, Van Bloot, and his army. Aa'une reveals this to Chaor's team through a brainwashd Rarran, and the UnderWorlders find themselves on the run. Erac'tabb, Rath'tab, and other M'arrillians burn and posion the Riverlands Neth'uar claims the Mount Pillar resevoir and contaminates the water supply. Ihun'Kalin brainwashes Mipedians in their homeland, including Dakkamal and his soldiers. A heat cannon is constructed at Glacier Plains. The tribes, individually overpowered by these and many other takeovers, create the Tribal Alliance.

In Last Stand, Part 1, Phelphor leads an army of Kha'rall fighter to Kiru City, the Alliance stronghold, as the M'arrillians overwhelms other territories. In Glacier Plains, the Heat Cannon is finished construction and readies to fire. Two commando teams are deployed, one to fight Phelphor's forces, and another lead by Tangath Toborn to stop the heat cannon from melting the glaciers. Iparu, disguised as Maxxor, who secretly searches for the Xerium Armor, uses telebracers to access the City of M'arr in a plan to bring Aa'une to Lake Blackeer, a location that nullifies the M'arrillians' brainwashing powers.

In Part 2, Phelphor's forces are driven back by Titanix. The M'arrillians at Glacier Plains melt the ice. Tangath Toborn casts a Song of Stasis mugic and freezes the resulting wave, and himself, in time. Iparu is surprise attacked by a group of M'arrillians, but is saved by a mugically empowered Chaor. The two confront Aa'une together and teleport him to Lake Blackeer, but unknowingly give him ithe power to achieve, the location's effect instead making him stronger. He caged Iparu and Chaor and unleashed a psychic wave that, in Legions of Aa'une, brainwashed Kiru City and those else in its path without Mindbanders, a battlegear that blocked the M'arrillians' hypnosis.

Aa'une tossed Iparu into the lake and seemingly destroyed him before the real Maxxor appeared, wearing the Xerium Armor. Iparu arose from the lake and revealed himself, surprising Chaor and the Oligarch. Aa'une fought the three in his true form, He grabbed Iparu, which allowed the OverWorlder to shapeshift into him. Maxxor realizes the lake is negatively charged, and tells the others to fire a positively charged attack. They attack simultaneously and force Aa'une into the lake, destroying him and, the M'arrillans' brainwashing powers, being its source. Most of the M'arrillians retreated to behind the Doors of the Deep Mines.

Secrets of the Lost City

M'arrillians are seldom seen or heard of after season 2, though it is implied that several chieftains are struggling to fill the power vaccum left by Aa'une.

Ranks

  • Chieftains: Leader class warriors that control an area.
  • Kha'rall: Crustacean-like class warriors that use crystal shards as a power source. It is currently unknown what the full connection is between them and these shards. Though some are smiths that form the shards like Battlegear experts.
  • Fluidmorphers: M'arrillian Muges who can change their shape.

Strategy

M'arrillians can be quite adapatble due to their large array of minions and their ablities. But M'arrillians also have a central set of strategies of their own. Chieftains have one disipline that is quite high while the others are quite balanced. They often use stat-checks to deal extra damage. Fluidmorphers, as the mugical experts of the tribe, gain mugicians every time a creature uses a water attack. They then use those extra mugicans to activate speical abilities. Kha'rall have several element proof abilities and intimidate, but they do tend to be slow. When equipped with Kha'rall shard battlegear, they gain elemental boosts, large energy boosts and defender. M'arrilians focus on control and destroying opponents with lower disiplines, usually when a disipline reaches 0. They also compensate for their lack of casting mugic by sacrificing mugics to activate abilities.

The M'arrillians have the ability of mind control. On a Chaotic battle team, their mind control abilities allow most creatures to use hidden abilities, for example, Trimdall gains Fire 5, when there is a M'arrillian on the same Chaotic battle team as him.

Known M'arrillians

Victims of M'arrillians

Known creatures brainwashed by the M'arrillians during the Invasion:

Trivia

  • A group called "AZAIA" is occasionally mentioned in M'arillian cards (AZAIA Mindprobe/Mindscrying Chamber, Fal'makin, AZAIA Inquisitor and Thar'lyn, AZAIA Spy). What exactly they do or wish to achieve is unknown.

See Also