FANDOM


Tassanil is a Danian Noble Elementalist introduced in the Chaotic TCG set, Zenith of the Hive.

Creature Information

Tassanil is a noble elementalist in the hive. He doesn't mind working with non-tribe members, but prefers to do things the way the Danians would. Tassanil is outspoken and will stand up for his tribe and is quick to do so if angered. Being an elementalist, Tassanil relies on the elements of his friends and even his enemies in battle.

Appearance

Tassanil seems to look like a reddish-brown four-legged ant. Tassanil also seems to have bulkier armor (exo-skeleton) than most Danians.

The Card

Stats and Card text

Stat Courage Courage :
 
50 (40–60)
Stat Power Power :
 
45 (35–55)
Stat Wisdom Wisdom :
 
55 (45–65)
Stat Speed Speed :
 
50 (40–60)
Energy :
 
40 (35–45)
Water 5

Hive: Tassanil gains 5 Energy for each Elemental Type possessed among opposing Creatures. Tassanil counts as a Mandiblor. Unique

Stat Courage Courage :
 
65 (55–75)
Stat Power Power :
 
40 (30–50)
Stat Wisdom Wisdom :
 
75 (65–85)
Stat Speed Speed :
 
40 (30–50)
Energy :
 
30 (25–35)
Expend any element type. Target Danian gains that element type. Use ony once per turn

Unique, Loyal

"Challange me? That's like challanging Nature itself!"

Promos

Strategy

Provided you can reliably keep the Hive active then Tassanil will become a very effective frontline tank with a powerful grounding in his elemental abilites - which is rare, particularly in case of Danians. Provided of course the opponent has a decent amount of elements, fortunatly as long as one is not facing of against an Danian or M'arillian deck then their will likely be atleast 3 elements on the opponets side of the field at the beginning of the match.

Biography

Card Owners

Creature Appearances

  • Triple Threat
  • Last Stand, Part 1: During the zenit of the war he was possicionated in Kiru City along the leaders of the Tribal Alliance. To broke the M'arrillian's siege the OverWorlder's capital, Tassanil leads a commando team tasked with broke the enemie's lines.
  • Last Stand, Part 2.- After digging tunnels to go undeground, Tassanil's unit lure Phelphor's forces and counterattack using the conjurer's Warbeasts. Regrettably, when the victory seemed near Aa'une's brainwashing wave recharged and enhanced the power of Phelphor and the coral fighters, turning the tables of the battle.
  • Legions of Aa'une.- After Aa'une's attack over Kiru city, Tassanil, with what is left of his team (Ultadur, Faash, Lyssta) weren´t affected by the mind control thanks to their Mind Band and keep fighting an adverse battle. When defeat seemed sure, Takinom's armie appears to defeat Phelphor and the M'arillians.
  • Son of the Spiritlands

Gallery

Notes

Related Pages